Fireteam: Requiem checking

Seven pages, none of them a list of bullet points

What is in it, and why

Every one of these exists because taking the screen away breaks something that a sighted shooter gets for free, and each page says what broke and what was built instead. The reasoning is the game's own, out of the design notes.

The tables

What the game is actually using, published by the running server rather than written down here.

The maps and the modes

Forty maps: thirty-nine real Halo maps and one that is not, Persist, the second Sprawl, which is Shanghai. Geometry, spawn points, objectives, weapon spawns, portals, vehicles and audio zones are all validated by the map builder and the map regression suite, which walks a bot onto every one of them to prove it is playable.

Every map, described →

Slayer, Team Slayer, SWAT, Capture the Flag, King of the Hill, Oddball and Infection — plus the Sprawl, which is not a mode and is not in the match list. Which modes a map is any good for is a property of the map, so a mode never has to know what maps exist.

What the server is running now →

Things that are deliberately absent

The design notes keep a list of them, and the reason each one is on it. A feature list that only says what is present is a feature list that has not decided anything.

The design notes, in full →